Marine2D
*** Play Now! ***
Lead your Marine through procedurally generated Scenarios filled with unique challenges. Every mission comes with side quests and culminates in the ultimate End Scenario showdown.
Complete quests, earn ribbons, and climb the ranks of the Leaderboard.
Will your Marine survive the run and secure a spot among the best?
Marine 2D (v. 0.0208A)
**Game Controls:
You can choose between two types of controls at the character creation screen or in the game menu:
**Desktop Controls**
- Left click: Move / Open room
- Right click: Snipe target
- Hold right click: Barrage shooting
- W: Use Medikit
- Q: Reload
- E: Throw grenade
- R: Activate Scan
- SPACE: Operate
- C: Use Teleport
**Alternative Controls (WASD)**
- WASD: Move
- Left click: Open room
- Right click: Snipe target
- Hold right click: Barrage shooting
- 2: Use Medikit
- R: Reload
- 3: Throw grenade
- SPACE: Activate Scan
- E: Operate
- T: Use Teleport
**Latest Patch 2.08A**
- New Scenario: Find the Gate Codes:
Explore new areas and find hidden code fragments to unlock the gate and advance to the next level.
- New Scaffolding System:
Scaffolds now develop alongside cliffs, creating new structural layers and opportunities for strategy.
- New Structure Format: Gardens:
Medium and large structures now include "Gardens," featuring fewer rooms but more guardian monsters to challenge you.
- Door Lock Icons:
Colored lock icons have been added to doors to help players navigate and open rooms easily.
**About Marine 2D**
Take your Marine through randomized **Scenarios** with unique challenges. Each Scenario offers different side quests, with the ultimate goal of completing the **End Scenario**. Gather ribbons by completing quests and check your **Leaderboard** for the best Marines who successfully finish the run.
**Upcoming Features:**
- Free Run Mode: Seamless gameplay without loading screens between Scenarios.
- Boss Fights & Xenos: Face off against massive alien enemies.
- More Scenarios & End Scenario Variants: Increasing variety in world generation.
- New Heroes: Introducing the **Warmaster** (companion-focused) and **Sniper** (solo playstyle).
- Weapon Switching & Customization: Inspired by Vermintide, allowing players to choose and personalize weapons.
- Online Leaderboard: Compete globally to be the best Marine!
- More Music, Mechanics, and Features** are in development.
This game is still in development, and your feedback means everything to us!
Please reach out with any questions, bug reports, or ideas to help improve Marine 2D. Contact me at: strategymadness@gmail.com
Thank you for your support and positive vibes! ❤️
Status | In development |
Platforms | HTML5 |
Release date | Jan 14, 2024 |
Author | StrategyMadness |
Genre | Action, Platformer, Survival |
Made with | Unity |
Tags | 2D, Futuristic, Pixel Art, Procedural Generation, Roguelike, Side Scroller, Space |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Twitch, YouTube, Soundtrack |
Development log
- Marine2D - Patch 2.08A is HERE! 🚀47 days ago
- [Video Launch] Marine2D Version 2.08A – New Gameplay Features!47 days ago
- Marine2D Announcement - v0.208A48 days ago
- Marine2D Patch 0.207A Release - Over 100 Plays :)Jul 08, 2024
- Marine2D - v0.0206AJun 28, 2024
- Marine2D Patch 0.02A is OUT!Jun 13, 2024
- Marine2D Patch 0.02AJun 12, 2024
Comments
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Okay, after playing a round:
1. it took me a bit to figure out Left Click means open doors. You need to put some kind of left click icon near doors and stuff you can do. Also making opening doors instead of E or Right Click is an interesting design choice, because it also took me awhile to figure out Right Click is shooting, since I accidentally skipped that instructions. Put a right click icon in the beginning when encountering an enemy.
2. The gate activation is confusing. I found 3 gears that turned on generators but no hint of what do after that.
Hi gmx0,
first of all I have to thank you for playing Marine2D: thanks to you we managed to exceed 100 plays this week, you know?! The first milestone for this game :)
The tutorial is actually very sparse; There is currently a little button down in the game menu that activates screens for the game's mechanics.
I don't mind the idea of activating icons above the monsters or the character, when the tutorial is active, at all. I think I'll upgrade it when there's a rework of the icons. this was before the beta release.
On Monday there will be a small patch for some errors I encountered and the milestone announcement.
Thanks for your involvement!!!
p.s. I hadn't even thought about a download version. I will release the final game for different platforms: Apple, Win, Linux, Android. steam etc... but if it is much more useful, at this stage I could make a download version :)
Make a downloadable version pls
I love concept. Hope You continue development!
Want more sprawling bases with more items/missions to motivate it's exploration...
And may be to add need NPC HP bar...