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Okay, after playing a round:

1. it took me a bit to figure out Left Click means open doors. You need to put some kind of left click icon near doors and stuff you can do. Also making opening doors instead of E or Right Click is an interesting design choice, because it also took me awhile to figure out Right Click is shooting, since I accidentally skipped that instructions. Put a right click icon in the beginning when encountering an enemy. 

2. The gate activation is confusing. I found 3 gears that turned on generators but no hint of what do after that.

Hi gmx0,
first of all I have to thank you for playing Marine2D: thanks to you we managed to exceed 100 plays this week, you know?! The first milestone for this game :)

The tutorial is actually very sparse; There is currently a little button down in the game menu that activates screens for the game's mechanics.

I don't mind the idea of activating icons above the monsters or the character, when the tutorial is active, at all. I think I'll upgrade it when there's a rework of the icons. this was before the beta release.

On Monday there will be a small patch for some errors I encountered and the milestone announcement.

Thanks for your involvement!!!

p.s. I hadn't even thought about a download version. I will release the final game for different platforms: Apple, Win, Linux, Android. steam etc... but if it is much more useful, at this stage I could make a download version :)

Make a downloadable version pls

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I love concept. Hope You continue development!

Want more sprawling bases with more items/missions to motivate it's exploration...

And may be to add need NPC HP bar...

(+1)
hi Findoff!
I released a patch where i inserted a new item to collect in the map to encourage exploration.
It's just a start, but thank you for the suggestions!